Cyberspace

A term coined by William Gibson in his novel "Neuromancer" to refer to a near-future computer network where users mentally travel through matrices of data. The term is now used to describe the Internet and the other computer networks.
 

Cyberspace is related to another popular sci-fi/IT concept: 'virtual reality' (see Virtual library).

 

 

 

Literature:


Bucy, E. P.; Lang, A.; Potter, R. F. & Grabe, M. E. (1999). Formal features of cyberspace: Relationships between Web page complexity and site traffic. Journal of the American Society for Information Science, 50(13), 1246-1256.

Colomb, R. M. (2002). Information spaces: the architecture of cyberspace. London: Springer.

Khan, K. S. & Locatis, C. (1998). Searching through cyberspace: The effects of link display and link density on information retrieval from hypertext on the World Wide Web. Journal of the American Society for Information Science, 49(2), 176-182. 

Khan, K. S. & Locatis, C. (1998). Searching through cyberspace: The effects of link cues and correspondence on information retrieval from hypertext on the World Wide Web. Journal of the American Society for Information Science, 49(14), 1248-1253.
 
Romkey, J. (1991). Whither cyberspace. Journal of the American Society for Information Science, 42(8), 618-620.

 

Smith, M. & Kollock, P. (Eds). (1998). Communities in Cyberspace. London: Routledge.
 

 

See also: Library and information science, in fiction

 

 

 

Birger Hjørland

Last edited: 17-06-2006

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