Cyberspace
A term coined by William Gibson in his novel "Neuromancer"
to refer to a near-future computer network where users mentally travel through
matrices of data. The term is now used to describe the
Internet and the other computer networks.
Cyberspace is related to another popular sci-fi/IT concept: 'virtual reality' (see Virtual library).
Literature:
Bucy, E. P.; Lang, A.; Potter, R. F. & Grabe, M. E. (1999). Formal features of
cyberspace: Relationships between Web page complexity and site traffic.
Journal of the American Society for Information Science, 50(13), 1246-1256.
Colomb, R. M. (2002). Information spaces: the architecture of cyberspace. London: Springer.
Khan, K. S. & Locatis, C. (1998). Searching through cyberspace: The effects of
link display and link density on information retrieval from hypertext on the
World Wide Web. Journal of the American Society for Information Science,
49(2), 176-182.
Khan, K. S. & Locatis, C. (1998). Searching through cyberspace: The effects of
link cues and correspondence on information retrieval from hypertext on the
World Wide Web. Journal of the American Society for Information Science,
49(14), 1248-1253.
Romkey, J. (1991). Whither cyberspace. Journal of the American Society for
Information Science, 42(8), 618-620.
Smith, M. & Kollock, P. (Eds). (1998). Communities in
Cyberspace. London: Routledge.
See also: Library and information science, in fiction
Birger Hjørland
Last edited: 17-06-2006